The open world
A mode, not a lobby with the rules off
The shared world is registered as a combat arena, so dying out there takes exactly the same server-decided path as dying in a ranked match. It is somewhere to be between queues and somewhere to spend a night on its own.
- Destinations
- 41
- Redzone decks
- 2
- Outposts
- 2
- Bounty tiers
- 5
A green zone refuses damage both ways
Passive mode you cannot abuse
Respawn is manual
Patch yourself up
More than one copy of the world
The redzones
One deck. One world per weapon.
The Trainyard platform inside a 150-metre ring, with a world for AP Pistol and another for Combat Pistol. Everyone in one stands on the same platform as everyone in the other, and neither can see the other.
- Everyone fights with the same pistol. It is the only ground on the server where the fight is about aim and nothing else, and it is the thing players on the predecessor actually played.
- You keep your own attachments. A suppressor and a scope change how the gun handles for you and nothing about what it does to anybody else.
Bounties
Killing gets you noticed
- Kill somebody in the open world and the world is told. Your bounty is drawn in red over your head for everyone within 150 metres.
- It rises one tier per kill and falls one tier every 150 seconds without one.
- Dying clears it. So does going passive, and so does leaving.
- Killing the same person twice inside three minutes pays nothing, so two friends cannot sit in a corner trading it.
What a kill pays
- No bounty
- 10 XP
- Tier 1
- 15 XP
- Tier 2
- 30 XP
- Tier 3
- 60 XP
- Tier 4
- 100 XP
- Tier 5
- 150 XP
Outposts
Two maps nobody in Los Santos can see into
North Yankton
Cayo Perico
Same rules and the same saved loadout, a different map and different people. Both have a soft boundary that warns you and counts down, and a hard one that puts you straight back.
The platforms
The platforms are still standing
Every gang platform from iSe.GG is still up there, along with the Creator and VIP platforms, the main lobby and the aim-training decks. They are a tribute, open to everyone and gated for nobody.
- Twenty teleport pads are cut into the ramps. Walk onto one, press E, and your vehicle comes with you if you are driving it alone.
- Nobody has to hold a role, buy a package or ask a staff member to stand on any of them.
Travel
41 destinations, one click each
Los Santos
Drop points across the city and the county.
The platforms
The main lobby and the decks above the map.
Gang platforms
The iSe.GG decks, kept standing for anyone who wants to see them.
Spectator decks
Overlooks for watching a fight without being in it.
Arenas
Every arena the match modes use, walkable outside a match.
Redzones
The Trainyard deck, one world per pistol.
Aim training
The ranges, for when you want to warm up somewhere quiet.
Travel is refused while you are dead and within fifteen seconds of a fight, so it can never be used to leave one.
Vehicles
Vehicles are entirely cosmetic
Spawn one from a catalogue, then set paint, finish, wheels, wheel colour, headlights, tyre smoke, horn, window tint and underglow, plus a custom plate. Pin five favourites. One vehicle per player at a time.
Every one of those nine settings is cosmetic and nothing else. No vehicle on the server is faster, tougher or harder to hit than another.
The world
It is busier when people know it is there
One permanent copy of the world plus a small number of extras, so a group who wants the place to themselves and a player who wants to find somebody are not asking the same question.